
The AI Storyteller has three personalities which affect how harsh the game is to start, how frequently you receive items and how tenacious critters in the world will be, amongst other things. Getting into the game has you selecting a landing site and how aggressive the game’s AI Storyteller will throw problems at you.The screens for this look attractive and give you a lot of information. RimWorld makes a good first impression with its presentation and visuals. Once the basics are in place you are then free to think about how you want to evolve your colony and work towards getting off the planet. You start with a handful of colonists, each with various specialties and try to make a go of it as you crash land at your selected site on the titular planet.Īs a base-building strategy game you are, unsurprisingly, initially tasked with building places for your colonists to sleep and hang out and ensuring your initial stockpile of supplies are safe before scouring the surface for further materials so you can aid your survivors on their strange new planet. In some ways it’s easy to see RimWorld as a simpler, friendlier take on the emergent simulation style Dwarf Fortress has made popular, and whilst that’s a little reductive it is still a fairly accurate description of what to expect. This is typical of the shenanigans you can expect as you try to keep your colonists alive and happy in RimWorld. You’re trying to hastily construct defenses to hold off invaders that have caused you some grief when a raccoon goes rabid and chews your colonists legs off.


Reviews // 9th Jan 2019 - 3 years ago // By Simon Brown RimWorld Review
